Airsoft Games and Scenarios
Team Battle - The most commonly played airsoft game. Played with even teams (2 teams usually, but 3 works as well), team battle is always fun. The rules are simple, when you get shot, you're out. Last team standing wins.
Capture the Flag - The second most commonly played airsoft game. Played with 2 even teams. There can be one or two flags. If one flag, it is placed in the middle of the field. If two flags, one is placed on or near each team's "base." Capture the flag is easy to play, just get the middle flag/the flag on the opposing team's side, and you win. If you get hit, you or either out, you lose a life, or you go to a spawn point and wait to respawn.
Grimm Reaper - Played like Team Battle, but with a twist. Each team gets one medic and one person is the "Grimm Reaper." The Grimm Reaper is armed with only a cheap springer or a weak electric and on nobody's team but is quite powerful. If the Grimm Reaper shoots you, you are out and cannot be revived by a medic. If you are shot and waiting for a medic and the Grimm Reaper touches you, you are out and cannot be revived. The Grimm Reaper cannot shoot the medics, but if he/she does, he/she is out.
Retrieve - Played with two even teams. One team is the "terrorists" and the other is the "americans." The terrorists are given two sealed envelopes before the start of the game, to be placed in the pocket of two seperate terrorists. Inside of one envelope says "guilty," (americans win) inside the other says "innocent" (americans must find other envelope). If a terrorist gets shot, he walks to an american, to be "searched." If he has an envelope, he hands it to the american, who opens it. Regardless of if the terrorist has an envelope or not, after being "searched," he is out. If an american gets shot, he is immidiately out.
Last Man Standing - Played with no teams, minimum of 5 people and a maximum of 15 people. The rules are simple, the "last man standing" wins. Once you get hit, you are out.
Extraction - Played with two even teams. One is the "americans" and the other is the "terrorists." The americans must reach an extraction point. The terrorists know which paths the americans are likely to take, but they don't know where the extraction point is. The terrorists hide along the path, waiting for the americans, who don't know where they (terrorists) are. If you get shot, you are out. If the americans reach extraction, they win. If the terrorists stop the americans, they win.
Conversion - Played with two even teams at the start. When you get shot you convert to the other team. Once a team has everybody, the game is over.
Have Fun!
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